Animation
super: Object
It is a graphics rendering and animation infrastructure that you use to animate the views and other visual elements of your app. On iOS it is a Core Animation. An animation object is implicity created by the runtime system and it represents an instance of an animation created within the Animation Editor inside CREO IDE.
Events
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Load() This event is called when the object becames available in the current runtime system.
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WillStart() Animation will start.
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DidStart() Animation is started.
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Completed() Animation is completed
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Unload() This event is called when the object has been removed from the current runtime system (but not yet deallocated).
Properties
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var isRunning: Bool Check if animation is running. (read-only)
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var speed: Float The speed of the animation.
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var objectName: String The name of the object.
Methods
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func play() Start animation (asynchronously).
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func pause() Pause animation.
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func resume() Resume animation.
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func stop() Stop animation.
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func reverse() Start animation in reverse mode.