FlexValue
super: Object
Events
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Load() This event is called when the object becames available in the current runtime system.
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Unload() This event is called when the object has been removed from the current runtime system (but not yet deallocated).
Class Properties
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var undefined: Float Const undefined can be used as a value. (read-only)
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var valueUndefined: FlexValue Const value undefined is a complex value used by flex methods (read-only)
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var valueAuto: FlexValue Const value auto is a complex value used by flex methods (read-only)
Properties
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var unit: Int Unit, point or percent (read-only)
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var value: Float Value
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var isUndefined: Bool is undefined (read-only)
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var objectName: String The name of the object.
Constructors
- func FlexValue(value: Float, unit: FlexUnit) Create a new FlexValue. The first argument is the value (Float), the second is the unit of the value (FlexUnit, Point or Percent)
Methods
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func setPoint(value: Float) Set a new value with point as unit
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func setPercent(value: Float) Set a new value with percent as unit
Enums
FlexUnit
- .Percent
- .Point