The BezierPath class lets you define a path consisting of straight and curved line segments and render that path in your views. You use this class initially to specify just the geometry for your path. Paths can define simple shapes such as rectangles, ovals, and arcs or they can define complex polygons that incorporate a mixture of straight and curved line segments. After defining the shape, you can use additional methods of this class to render the path in the current drawing context. Default stroke color is black and default fill color is not set.
var strokeColor: Color The color of subsequent stroke operations to the color
var fillColor: Color The color of subsequent fill operations to the color.
var lineWidth: Float The line width defines the thickness of the receiver's stroked path. A width of 0 is interpreted as the thinnest line that can be rendered on a particular device. The actual rendered line width may vary from the specified width by as much as 2 device pixels, depending on the position of the line with respect to the pixel grid and the current anti-aliasing settings. The default line width is 1.0.
var lineCapStyle: LineCapStyle The shape of the paths end points when stroked.
var lineJoinStyle: LineJoinStyle The shape of the joints between connected segments of a stroked path.
var miterLimit: Float The limiting value that helps avoid spikes at junctions between connected line segments.
var flatness: Float The factor that determines the rendering accuracy for curved path segments. The flatness value measures the largest permissible distance (measured in pixels) between a point on the true curve and a point on the rendered curve. Smaller values result in smoother curves but require more computation time. Larger values result in more jagged curves but are rendered much faster. The default flatness value is 0.6.
var usesEvenOddFillRule: Bool A Boolean indicating whether the even-odd winding rule is in use for drawing paths.
var isEmpty: Bool A Boolean value indicating whether the path has any valid elements. (read-only)
var objectName: String The name of the object.
func image(): Image Convert the BezierPath to an Image. The size of the image is the smallest rectangle that completely encloses all points in the path.
func stroke() Draws a line along the receiver’s path using the current drawing properties. The drawn line is centered on the path with its sides parallel to the path segment. This method applies the current drawing properties to the rendered path.
func fill() Paints the region enclosed by the receiver’s path using the current drawing properties. This method fills the path using the current fill color and drawing properties. If the path contains any open subpaths, this method implicitly closes them before painting the fill region. The painted region includes the pixels right up to, but not including, the path line itself. For paths with large line widths, this can result in overlap between the fill region and the stroked path (which is itself centered on the path line).
func moveToPoint(point: Point) Moves the receiver’s current point to the specified location. This method implicitly ends the current subpath (if any) and sets the current point to the value in the point parameter. When ending the previous subpath, this method does not actually close the subpath. Therefore, the first and last points of the previous subpath are not connected to each other.
func addLineToPoint(point: Point) Appends a straight line to the receiver’s path. This method creates a straight line segment starting at the current point and ending at the point specified by the point parameter. After adding the line segment, this method updates the current point to the value in point.
func close() Closes the most recent subpath. This method closes the current subpath by creating a line segment between the first and last points in the subpath. This method subsequently updates the current point to the end of the newly created line segment, which is also the first point in the now closed subpath.
func removeAllPoints() Removes all points from the receiver, effectively deleting all subpaths.
func addArc(point: Point, radius: Float, startAngle: Float, endAngle: Float, clockwise: Bool) This method adds the specified arc beginning at the current point. The created arc lies on the perimeter of the specified circle. Specifying a start angle of 0 radians, an end angle of π radians, and setting the clockwise parameter to true draws the bottom half of the circle. However, specifying the same start and end angles but setting the clockwise parameter set to false draws the top half of the circle.
func addCurve(point: Point, controlPoint: Point, controlPoint2: Point) This method appends a cubic Bézier curve from the current point to the end point specified by the endPoint parameter. The two control points define the curvature of the segment.
func addRect(rect: Rect) This method appends a rectangular path.
func addOval(rect: Rect) This method appends an oval path inscribed in the specified rectangle.
func appendPath(path: BezierPath) Appends the contents of the specified path object to the receiver’s path.